Monday, 14 December 2015

Uncompleted/Missing Work

I have completed all Gate 1 work, apart from printing my high concept digital work. Gate 2 is also all finished.Gate 3 is the area i really need to catch up on because my animation is very time consuming for a small work rate.

Monday, 7 December 2015

My Final Level Design

My final level (not completed) has been reviewed by other classmates and tutors today. They criticized my work stripping the components down and telling me what was very good about how i made the game and what was bad/could be improved.



My game got assessed based on, Which was the most creative? Who's work was done in the most professional manner? Does the work displayed, meet the brief of Monument Valley and does it include some of its contents? Which piece of work has the most depth, effort and time put into its development?

Each person from the group had to meet at least one of the briefs, mine was chosen as the piece of work with the most depth. My group chose me for this because i made my volcanic background in Photoshop from scratch.

From doing this review, and listening to what the other people had to say about my work I will now go over my own level design and use what everybody else has said to develop it further therefore making it a better game overall.

Monday, 30 November 2015

Reviewing Design Work

Buttons - The colour scheme of all the buttons in the game are different to the background and platform colour. They will glow a yellow colour when the character is able to interact with it. Otherwise it will remain a more dull colour.

Removable objects - Doors and other items that are blocking access to a different area to progress will be a bright green colour so that the person knows what they're aiming to do.

Totem Block - This object cant break platforms and fit between gaps to form a pathway to help solve the puzzle. The idea came from the original game we researched. I incorporated this idea to show a connection to the research on other games and that I've taken some of the mechanics and put them into my own game.








Wednesday, 25 November 2015

Peer Review

"Your project is feasible however will take some time to do. Your project is easily possible to complete in the given time period because it isn't that complex. It will challenge the player because of the multiple puzzles on the level. The project is using relevant skills because its fairly simple its just how the player looks at the image. The project matches the brief. The project is interesting because the puzzle and the ideas are simple. Your project is not original because of the multiple self made puzzles on each level where as most puzzle games only have one. You are very clear on what you have to do. You do have the resources to complete the project. Your best ideas are your levels because of the range of puzzles. All of your ideas seem realistic and possible. Your best idea was your flash idea."

After reading this thoroughly I recognise little things that can maybe be improved on or changed or maybe I need to add more complex things. Either way, I will incorporate what has been said into my level design to change it.

Tuesday, 24 November 2015

My level design

Today we started a new project. This project consists of me designing my own level with characters from another game (Monument Valley).

First I had to strip down and deconstruct the content and gameplay from Monument Valley. Monument Valley is a very complex game that is full of illusions and distortion. It has a 3D/2D design that transitions on every level to make the mind view the environment from different perspectives. I did this so that I new the fundamentals that individually make up the game and the most important features that i could gather ideas from and implement them onto my own idea of my level. I then did the same with another 2D game of my choice.

Secondly, I did a high concept for Monument Valley. This was my first time doing a high concept and attempting to sell "my" game to a company. I had to make my game sound  very apealing to make it sell and also to intrigue the buyer.